Wilderlands of Ancient Legend (5E)

A long road to victory....

The Heroes of Hommlet emerged from the depths of the Temple of Elemental Evil, having spent many weeks delving into the terrors and traps of the foul edifice. Friends and allies were lost, mistakes made and potential enemies left unchecked….
However, one such foe did not escape the might of the Heroes – Zuggtmoy, demon queen of Fungi and apparently the central figure of the bizarre cults that once thrived beneath the surface of the Temple grounds, was defeated and banished back into the Abyssal abodes she came from. Not satisfied with merely defeating her, the Heroes brought forth her greatest relic of power, the Golden Orb of Death, bringing it to the Archmagus of Skara Sidhe. There in a circle of power the Orb was shattered, Zuggtmoy’s last remnants of power on this plane severed and the magical backlash collapsed the underhalls beneath the Temple of Elemental Evil. Many foul worshippers of dark and vile things died, entombed beneath tons of stone and dirt.

Unfortunately, the Heroes know of several real threats that still remain, or worse yet, blossomed into viable threats due to the actions of themselves.

  • Ayzu’ul, dread spirit from the age of the Barrakain Empire, was brought forth and unleashed by the Heroes in an attempt to raise a dead ally from eternal slumber. Ayzu’ul would go on the apparently possess Sir Logan Ardgrain, last heir to the Barony of Ardgrain. None know what this means, for now….
    *Ehb Ur-Naugroth, the God-King of the ancient Chytorm civilization was raised from an Aeons long sleep (where even death may die). This mad, enraged eldritch terror and long time nemesis of the Skara Side now seeks to raise his dead race and once more wage war upon the children of the Tuatha-Dae.
  • Nimshar, the Warlock and Necromantic Lich Lord from a time before the age of Memmnamon was apparently behind some (if not all) of the plotting behind the Temple of Elemental Evil. When Zuggtmoy was defeated and the Orb about to be removed from the Temple, Nimshar appeared to retrieve ‘his skull.’ Nimshar was driven off by the arrival of ‘The Veradamos’ – the powerful and Legendary first Archmagus of Kelnore and founder of the Valanore Wizard schools. The Veradamos, known in history to make rash and sometimes terrible decisions in the heat of battle, may have done so once more by releasing the long trapped Fey entity Ankov Thyn in order to drive off Nimshar and buy the Heroes time to escape and destroy the Orb. They did so, but what revenge will Nimshar seek to extract?
  • Ankov Thyn, an ancient being of supposed Fey origin. Long left imprisoned or otherwise unable to interact with this plane, is now freed and able to pursue its own agendas.
  • Draeligor Wynnsyndor, believed to have been encountered by the Heroes and eventually destroyed. However, this eldritch Vampiric fiend has been allegedly destroyed before, only to resurface once more later on….
  • A rumored High Wizard was said to be in the leadership of the ‘True Church’ that lay deep beneath the Temple’s surface level. His/Her possible apprentice ‘Felrinth’ was met and eventually slain, but the true arcane master had not been met when the Temple was collapsed. The chances that an alerted Arch Wizard would have fallen during the collapse of the Temple are slim at best….

In addition, several other notable events occurred:

  • Thrommel Ardgrain, missing eldest heir to the Barony of Ardgrain, was found and regrettably slain by the Heroes due to ‘fell witchery.’ His legendary sword Fragarach (a family heirloom gifted to the Barony by the Skara Sidhe during the founding of Kelnore) was recovered.
  • The ‘Wubba Wubba’ Wand of Wonder was lost on the fourth (and final?) level of the Temple Dungeons prior to the collapse of the entire structure. Is it buried beneath a million tons of rock and dirt?
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Midnight in the Temple of Elemental Evil

Having cleared the Moathouse Ruins (discovering that no one likes to be either poisoned nor fight next to a viciously inebriated Dwarf with an ax), discovered treachery in the village of Hommlet (and then inducing ‘extreme interrogation’ using a heavy crossbow and near-sighted shenanigans), Banditry in the swamptown of Nulb (burning it down twice), fought horrifically fiendish Giant Spiders in the Forest of Nelg (solution: Burn down the Forest) the Heroes With Attitude delve into the depths of the nefarious ‘Temple of Elemental Evil.’

When just about to stumble upon a well planned ambush, the HWA (patent pending) avoid disaster by inadvertently tricking 2 giant ravens to collide with the crumbling tower wherein a small army of Bandits awaited the right moment to spring their trap and charge the luckless Heroes. Alas, t’would not be the case for the villains, as the terrible weight of the crumbling tower would crash down upon them and slay them all under it’s terrible bulk. Unawares of the danger until after they began picking through the debris and discovered some score or more recently deceased, the HWA them moved on to the Temple Dungeons to explore, exploit, extort and exterminate the unwary Dungeon populous.

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A New Adventure!

The Party is escorting a member of the Dwarven city-state of Kez Feridas (Iron Holm) back to his homeland after successful trade negotiations with the Skara Sidhe fey. While crossing through the Kingdome of Kelnore, they are accosted by bandits and loose all their coin!

Recovering at the small village of Hommlet, they learn that banditry is on the rise and are able to muster a few townsfolk to help track down the villians and retrieve their money (and land a fat reward as well). Tracking the bandits to an abandoned moathouse, the party waits until most of them seem to have departed (surely to plunder some other poor fools). They enter the moathouse, besting a token pair of guards before exploring the moathouse building and finding tough opposition inside!

Victorious, the party recovers from battle and begins to plot their next moves.,…

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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